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Oscar and BAFTA-winning FX Supervisor Jeff Jasper said this about iClone 7: “iClone 7 represents a huge leap in features that take iClone to a whole new level for professional production workflows. iClone 7 can be used for all your virtual production requirements including previz, and techviz, and takes advantage of the new 1:1 seamless camera pipeline compatibility with the ability to import or export cameras via FBX. Produce professional shots in real-time, using industry-standard iClone cameras like Alexa, Red and Canon. By utilizing this new Custom Shader architecture, iClone 7 has enriched its rendering capabilities with LUT color grading, shadow matte to turn any mesh into a shadow capture for professional compositing, and HBAO+ for increased sharpness and more precise AO range control. In order to harness the ever-increasing visual potential of rapidly growing real-time GPU technologies, the iClone team has re-engineered iClone 7’s render core, aiming to make it compatible with industry standard shader languages. IClone 7 introduces PBR as the new real-time renderer for iClone users, delivering realistic visuals, and also serving as the new material content standard to maintain a consistent look between iClone 7, 3D game engines and popular PBR design applications like Substance Painter. Users can quickly and easily level-up their existing projects to achieve superbly-fine video renders in a fraction of the time, even when using slower GPU systems. Utilizing NVIDIA’s leading real-time VXGI (Voxel Cone Tracing technology), iClone 7 greatly enhances visual realism by integrating secondary light reflections over diffuse and specular surfaces. Prop Morph Animation: Props with several morph alternatives can turn a simple shape into a lively actor.
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Character Morph Animation: Body morphs can be applied to exaggerate a character’s secondary actions.You can set keys and tweak values for each morph track in order to achieve organic movements between morphs.
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All imported blend shapes are available in the timeline with individual morph tracks. Link selected morphs to adjust them individually using the iClone 7 Morph Manage interface. The Morph Manager edits morph groups from a hierarchical model, and you can import OBJ morphs from 3D modeling or sculpting tools. This is a simple technique that adds incredible performance enhancing animation options that can be keyed and controlled inside iClone 7.
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Morphs and blend shapes expand your options for animating both characters and props, while a new and long-awaited Curve Editor now allows you to fine-tune motions for dynamic and exaggerated motions.Īchieve dynamic and organic animation performance with a series of morphs added to props or skin-bone characters. Freely control body parts with HumanIK, and use motion layer editing to quickly fine-tune characteristics of your animation.ĭynamic prop animations utilize industry-leading NVIDIA PhysX for natural rigid body dynamics and soft cloth simulations. Instantly animate any character with intuitive animation tools that record face and body animation with a unique puppeteering engine. iClone 7’s facial architecture also meets professional face tracking specifications. The amount of facial morphs has now doubled to 60, giving you unmatched facial precision for mouth, cheek, eye, and other facial feature animation.
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The software update also provides vivid facial animations with audio lip-sync and puppet emotive expressions with motion key editing. iClone 7 now allows unlimited character styles with high-detail visual quality via face and body morphs, PBR dynamic materials and layers of fashion. Visual Learning Library with hundreds of quick-reference feature videosĮlaborate character design tools capitalize on speed, combined with animation-ready rigging to enliven character creations with motions, facial animation, and lip-sync.
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